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NPC Generator

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Advanced [show]


Wymar Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black cloak and cross-gartered grey stockings. His hair, while still mostly golden, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Wymar Cornish, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 14
Languages Common, Gnoll, Auran
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 700 gp. Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting pastel shirt and pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born into a rich family. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Ernest Darlington, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey cloak and cross-gartered yellow stockings and is in decent physical shape. He has done his best to style his white hair to look like a famous performer. His eyes are hazel and catlike.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Blacksmith, who enjoyed hunting, Everard was taken on many hunting expeditions. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Everard began to lead the lost caravan. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Flaws: Racist. Bonds: Enemies, Nature. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Everard Tyndall, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 10 (+0)16 (+3)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 30 pp.


Social Check DCs


Raymond Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with violet highlights, and long tan pants that bunch up around his shoes. He has a brown handlebar mustache and slicked back brown hair. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Adventurer, Family, Military, Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Raymond Stapleton, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Gilbert Hackney, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Aquamarine (300 gp). Deep blue spinel (300 gp). Blue sapphire (600 gp).


Social Check DCs

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