Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair, while still mostly golden, has prominent grey streaks. His hazel unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Just what you see.
Reynard Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Slave. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp.
Geoffrey Eastoft, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Bellfounder and found it very stressful. He has drifted from career to career and currently works as a Bellfounder.
Motivation: Further expansion of business.
Flaws: Depressed, Forgetful. Bonds: Mentor, Job. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Hugh Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hugh was born the youngest of three triplets. His childhood dream was to be a Farmer, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Ruler and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable. Bonds: Job, Family. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points -2 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 400 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item.
Charles Barclay, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a pixie cut. He has several tiny opal earrings on each ear.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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