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NPC Generator

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Advanced [show]


Simon Home, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair, when down, is lengthy. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Impeccable, Gifted, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Simon Home, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp.


Social Check DCs


Nicholas Hallewell, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears grey leather gloves, a grey jacket, and tight pants. His red hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the large cave and found the beat up shortspear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Extrovert. Bonds: Religious, Nature, Adventurer, Family. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Nicholas Hallewell, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green cloak and cross-gartered white stockings. His black hair is braided into rings. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and to protect his home

Flaws: Disease, Impulsive, Secretive. Bonds: Poor, Guardian. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Payton, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a tight fitting white shirt and pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a white hat with a grey feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Gilbert Winchester, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)3 (-4) 7 (-2)13 (+1)
Skills Insight +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man likes to wear white tank tops with yellow pants. His black hair is lengthy and is close to two feet long. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Cooper, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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