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NPC Generator

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Advanced [show]


Cory Hadley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is red. He has amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Cory Hadley, Male Human Warlock 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Charles Barney, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with blue slacks, and he perpetually has his axe ready. His chestnut hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He is greedy; and to end his boredom

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Military, Rich. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Barney, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Rhodochrosite (11 gp). Tiger eye turquoise (11 gp). 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Birkenhead, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy blue suit, he is not a threatening figure. His white hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Randal was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Randal Tindall, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gunter was born with his father's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Insomniac, Shy, Fearful. Bonds: Attractive. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Gunter Kenley, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. White pearl (160 gp). Silver pearl (160 gp). Obsidian (10 gp).


Social Check DCs

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