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NPC Generator

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Advanced [show]


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His golden hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: This man loves singing and to teach people singing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Gunter Abram, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Arnold Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple blue line shooting up and back down. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He struck the Shipwright job and began his own company from there.

Motivation: To be a Miller again; and wants to open a new tavern

Ideals: Fighting, Justice. Bonds: Job, Military. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Leighton, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Peyton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He married young, but lost his spouse to brigands. He was granted divine powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Clerebold Peyton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His red hair is greasy and uncared for. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Cook. He has worked as a Cook like his father before him.

Motivation: To be a Mercenary again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Drogo Gentry, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length brown hair. His eyes are a pleasant brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Miner, Trym learned a great deal about his mother's area of expertise. A freak accident while working with his Architect mother left him crippled. In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to clean up the streets

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer, Guardian. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Trym Wade, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)18 (+4)
Skills Deception +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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