Simon Mitchell, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Gerald Northcott, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He wears a colorful flower in his silver hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gerald was born in the south. At a young age he loved to build and create. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Further expansion of business; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 19000 sp. 1 Masterwork Common Melee.
Tim Dumph, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his blonde hair in a flapper bob. He has a dull look in his blue eyes.
Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.
History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Flaws: Ugly, Antagonistic, Selfish, PTSD. Bonds: Mentor. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Arnold Royston, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is knotted and matted. His brown eyes dart from person to person.
Personality: Calm and collected, he is a well trained Weaver. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Poor, Job, Military. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Chrysoberyl (40 gp). Eye agate (10 gp). 1 Half-Plate.
Hunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his shortspear ready. His hair is black and curly. His green eyes peer out from beneath his top tan hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in a small mountains village. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Nature, Job. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (200 gp). A delicate brass dragon egg (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!