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NPC Generator

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Advanced [show]


Godfrey Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His silver hair is singed and shortened. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his mother. Godfrey was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mercenary. He has never given up on his writing dream.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Godfrey Copeland, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bernard Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Bernard Barlow, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 pp. 1 Darkwood Shield.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, blue cloak, and a wedding ring on his left hand. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: In love, Family, Poor. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Gunter Mitchell, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 9 (-1)19 (+4)
Skills History +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 4 Antitoxin. 4 Antitoxin. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His white hair is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He then took over the family business and is one of the better Sellsword for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Roger Haley, Male Human Ranger 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 13 (+1)10 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Rhodochrosite (7 gp). Brown-green garnet (70 gp). Chrysoprase (70 gp). Coral (70 gp). 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Small steel mirror.


Social Check DCs


Percival Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carpenter father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To find somewhere to settle down; and someone believes him a fraud

Ideals: Athletic, Philantrophist. Flaws: Disease, Mundane. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Percival Wharton, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 5 (-3)18 (+4)
Skills Deception +7, History +5
Senses Passive Perception 7
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp.


Social Check DCs

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