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Advanced [show]


Tim Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His long golden hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Tyndall, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)5 (-3) 16 (+3)15 (+2)
Skills History -1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: Born in the east to a Stableman, Frederick learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Stableman

Voice: French accent

Attributes [hide]

Frederick Shirley, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common, Giant, Goblin, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 3000 sp. Rose (70 gp). 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Full Plate.


Social Check DCs


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He has a very tight haircut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is lazy, self-centered, vain, and jealous.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Flaws: Selfish. Bonds: Immigrant, Attractive, Has a crush. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

John Myerscough, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 60 pp. Malachite (15 gp). Blue quartz (15 gp). Rhodochrosite (15 gp).


Social Check DCs


Hubert Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue shirt with thin yellow vertical stripes and white pants. He has dyed his greying red hair a little too much giving a sharp red color. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic, Professionalism. Bonds: Immigrant, Rich, Adventurer. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Hubert Harper, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Rose (80 gp). Amber (130 gp).


Social Check DCs


Norman Darby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He has wavy auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the large cave and found the beat up hammer and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Norman Darby, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)17 (+3) 9 (-1)18 (+4)
Skills Acrobatics +2, Performance +7
Senses Passive Perception 9
Languages Common, Orc, Goblin, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +7

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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