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Advanced [show]


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hammer and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and to clean up the streets

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Rich, Guardian, Nature. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Gerald Anderton, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue coat over a white low-cut shirt, and a broad hat upon his head, he is not a threatening figure. He has a long silver beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Servant like his mother before him.

Motivation: He feels threatened by others; and he is greedy

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Rich, Job. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Tattersall, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tattered old clothes. His brown hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Professionalism. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Cory Thackeray, Male Human Rogue 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills Deception +1, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 60000 cp. Tourmaline (110 gp). Emerald (1300 gp). Alexandrite (900 gp). Sardonyx (40 gp). Silver pearl (110 gp). Emerald (1300 gp). Sardonyx (40 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Norman Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His chestnut hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Norman hails from a village terrorized by orcs. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to orcs.

Motivation: He's looking for his big break.

Flaws: Insomniac. Bonds: Adventurer, Enemies. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Norman Tattersall, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a green coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Herbalist profession.

History: He was raised by priests from a young age. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He has achieved small success as a Bellfounder.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Bonds: Poor, Job, Religious, Mentor. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Trym Hallewell, Male Human Commoner 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 6
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 8 (-1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged -1 / 2d10-4, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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