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NPC Generator

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Advanced [show]


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is thinning but still full. His brown eyes dart from person to person.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Impulsive. Bonds: Attractive, Job, Slave. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Atterton, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Religion +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Darkwood Shield.


Social Check DCs


Rolf Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with blue highlights, and long green pants that bunch up around his shoes, and carries greatswords. His hair is chestnut, silky, and of moderate length. His violet eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and wants to raise his children well

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Conway, Male Human Ranger 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Gilbert Pickering, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his left side. He wears a colorful flower in his silver hair. His fierce hazel eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Carter soon after.

Motivation: Human compassion; and he is terrified, and will act out of fear

Flaws: Shy, Racist, Fearful. Bonds: Attractive, Mentor, Job. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Pickering, Male Human Rogue 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Brown-green garnet (60 gp). Azurite (12 gp).


Social Check DCs


Odo Fidget, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is wearing a long, green cloak. His chestnut hair is greasy and uncared for. His eyes are likewise amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with writing.

History: Odo hails from a village terrorized by drow. He married young, but lost his spouse to drow. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of drow

Ideals: Fighting, Artistic, Impeccable. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Fidget, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2500 sp.


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is short and silver. His brown eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Spice Merchant, Theodoric learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and expand his business

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Job, Religious. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Theodoric Gentry, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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