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NPC Generator

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Advanced [show]


Ralf Conway, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. With a patchy auburn beard and wild auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Athletic. Flaws: Addict. Bonds: Immigrant, Military, Rich. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Conway, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 800 sp. Sapphire pendant on gold chain (700 gp). Solid gold idol (600 gp).


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ernest hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many goblins want him driven away.

Ideals: Professionalism, Fighting. Bonds: Attractive, Nature, Enemies. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Ernest Pickering, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear white clothing when he does not wear armor. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy silver hair. He has a dull look in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Marry his sister to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Attractive, Adventurer, Job, Family. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Kensley, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Immigrant, Slave. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Trym Conway, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his top brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Shy, Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Adelard Merton, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs

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