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NPC Generator

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Advanced [show]


Odo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of eastern immigrants he idolized his father. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and doesn't want to be a detective and was forced into it by his family

Ideals: Logical. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Odo Wheatley, Male Human Ranger 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Rich purple corundum (800 gp). Sard (60 gp). Bloodstone (60 gp). Violet garnet (500 gp).


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Shoemaker uniform. He has dyed his greying red hair a little too much giving a sharp red color. His blue eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic, Hedonist. Bonds: Job, Attractive, Poor. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Ernest Acton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. He has a dull look in his violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: The child of a Map Maker, who enjoyed hunting, Raymond was taken on many hunting expeditions. Raymond was born on a far northern island where he grew up under the tutelage of his mother, an expert Marshal. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Philantrophist, Logical. Flaws: Hedonist. Bonds: Nature, Immigrant. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Raymond Barlow, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 15 (+2)13 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Terran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 pp. Rhodochrosite (10 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Burton, Male Human [Permalink]

Personal [hide]

Description: An older man who usually wears his grey robe and has his hand crossbow always slung over his shoulder, he is not a threatening figure. His hair is chestnut, silky, and of moderate length. His eyes are likewise hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Tim Burton, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man dresses in black turtlenecks beneath a blue coat with white slacks. His golden hair is thinning but still full. His eyes are amber and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Adam Marleigh, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. Silver comb with moonstones (600 gp). 1 Half-Plate.


Social Check DCs

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