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NPC Generator

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Advanced [show]


Arnold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting black shirt and pants. His hair is always cut to a buzz. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Lindsay, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 16 (+3)15 (+2)
Skills Arcana +6, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Celestial, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Digby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is dressed in earthy colors with a grey and black handkerchief worn on his left side. His left hand appears badly burned and disfigured. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 4 years old his parents immigrated from the east. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Passionate, Logical. Bonds: Immigrant, Family. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Digby, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Guy England, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple grey robe with pastel stripes complete with hood. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His eyes are a pleasant hazel.

Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and human compassion

Ideals: Gifted. Flaws: Racist. Bonds: Nature, Immigrant, Debt. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Guy England, Male Human Adept 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Norman Cooper, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright brown suits and hats. He is muscular with a powerful set of arms. He wears his red hair down. His thin eyebrows rest above his beady violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Hag in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Thomas Halsey, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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