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Advanced [show]


Richard Weld, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long black beard with little hanging trinkets. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Fortune-teller business at a young age. His childhood dream was to be a Beggar, but he was a colossal failure. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Expand his business; and further expansion of business

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Richard Weld, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trym was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Trym Conway, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 9000 sp.


Social Check DCs


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a kukri on his belt. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Assassin, but he got bored and became a Miner. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Job. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Odo Blankley, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 17 (+3)9 (-1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears yellow trousers with blue and violet striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His white hair is greasy and uncared for. His hazel eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Kyle Pinkerton, Male Human Fighter 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 16 (+3)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple red robe with black stripes complete with hood. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Alexandre Tyndall, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs

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