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Advanced [show]


Dean Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dean was raised in a hard working conservative environment. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in halberd use. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Job, Religious, Enemies. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Dean Vance, Male Human Ranger 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 14 (+2)13 (+1) 3 (-4)8 (-1)
Skills Animal Handling -1, Athletics +0
Senses Passive Perception 6
Languages Common, Undercommon
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1200 gp. Azurite (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy chestnut hair. His green eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Adventurer, Military. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Hale, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Deception +1, Insight +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 70 pp. A delicate silver chain set with a tourmaline (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is chestnut, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Secretive, Addict. Bonds: Attractive, Military, Adventurer. Occupation: Unemployed

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Colton, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 9 (-1)17 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy green suit. He wears a Stetson hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Flaws: Terse, Shy. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Gracey, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)17 (+3) 18 (+4)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Giant, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. Red garnet (140 gp). Golden yellow topaz (200 gp).


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has no hair. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Clare, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. White opal (1000 gp). Moonstone (70 gp).


Social Check DCs

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