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NPC Generator

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Advanced [show]


Adam Altham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy yellow pantaloons and a blue scarf. He is an epitome of beauty. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Adam was raised in a hard working conservative environment. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 7 years.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Gifted, Logical. Bonds: Attractive, Military, Job. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Adam Altham, Male Human Warlock 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 50 pp.


Social Check DCs


Odo Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He wears his brown hair up. His thin eyebrows rest above his beady green eyes.

Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the south

Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Odo Denholm, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright blue suits and hats. With bright black hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on men, regardless of circumstances.

History: He was raised in a desert tribe. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Has a crush, Nature, Family, Job. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Gerald Carlyle, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Peter Oakley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Peter was born on a far eastern desert where he grew up under the tutelage of his father, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Peter Oakley, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +1, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


William Kendall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long chestnut hair reaches down to his waist. His eyes are likewise amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, William studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

William Kendall, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp.


Social Check DCs

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