Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his auburn hair in a flapper bob. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Drogo was born the youngest of three triplets. He married young, but lost his spouse to giants. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Antagonistic, Depressed, Insane. Bonds: Family, Enemies. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 10000 cp.
Jocelyn Paxton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Miller profession.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Military. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Chain shirt.
Patrick Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a tan suit, pastel shirt, and white tie. His blonde hair is cut short with large spiked bangs in the front. His fierce amber eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Shy, PTSD. Bonds: Adventurer, Immigrant. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Bloodstone (30 gp). Violet garnet (800 gp). Freshwater pearl (11 gp).
Hugh Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears grey trousers with white and grey striped suspenders. He wears various colorful collared shirts. His white hair is smooth and relatively long. He has brown eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hugh hails from a village terrorized by giants. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Nature, Job. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Hampton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears skinny pants and wears a blue and pastel robe with the hood down. His whole body is exceptionally muscular. He is bald on top and has large red tufts of hair around his ears. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born in the south. He worked as a nervous Fletcher and found it very stressful. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
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