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NPC Generator

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Advanced [show]


John Skelton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Impeccable, Logical. Bonds: Mentor, Family. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Skelton, Male Human Sorcerer 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp.


Social Check DCs


Adelard Hale, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. He has wavy white hair. This brown eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Adelard Hale, Male Human Cleric 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 8 (-1)16 (+3)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Clerebold Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His deerstalker hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Weaver profession.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and regain custody of his son

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Clerebold Langdon, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)5 (-3)
Skills Deception -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bernard Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large black tufts of hair around his ears. He has a dull look in his gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Slave. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Bernard Hastings, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)10 (+0) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Opinionated, Logical, Gifted. Flaws: Insane. Occupation: Mason

Voice: Raspy

Attributes [hide]

John Carlyle, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs

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