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NPC Generator

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Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown costume with the symbols of death on his torso. He has moderate length golden hair. His amber eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He also has developed a complete distrust of the Laborer profession.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Bonds: Job, Poor, Adventurer, Slave. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Charles Staurheim, Male Human Cleric 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 200 gp. Tiger eye turquoise (13 gp). Rich purple corundum (1300 gp). Black pearl (200 gp). Red-brown spinel (160 gp).


Social Check DCs


Wymar Colby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is renowned for his bright yellow suits and hats. He has moderate length white hair. His blue eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Body Guard and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Flaws: Terse, Hedonist, Racist. Bonds: Rich, Job. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Wymar Colby, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his yellow robe and has his hammer always slung over his shoulder and is in decent physical shape. He keeps his brown hair in a flapper bob. His eyes are blue and beady.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To be a Servant again; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane, Antagonistic. Bonds: Family, Job. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Darlington, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 sp. Sard (60 gp).


Social Check DCs


Arnold York, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. He wears his brown hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Cartwright, Arnold learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 10 years.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Optimist, Joker. Flaws: PTSD. Bonds: Job, Family. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Arnold York, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his red hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life

Flaws: Ugly, Addict, Shy. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Kyle Home, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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