Godfrey Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Shy. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He sports a long golden beard, and similarly colored long hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Shy, Disease. Bonds: Rich, Attractive. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
Nicholas Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Nicholas studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up club and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To find somewhere to settle down; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful, Secretive, Mundane. Bonds: Attractive, Nature. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Deep blue spinel (700 gp). Iolite (30 gp).
Percival Allerton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. His black hair is slicked back into a classic pompadour. This brown eyed westerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Terran, Goblin
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
Possessions: 1000 gp. Solid gold idol (300 gp). 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Chain shirt.
Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly golden, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Nature, Slave. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 25000 cp. 1 Minor magic item.
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