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NPC Generator

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Advanced [show]


Tim Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a small bristly mustache and wavy white hair. His eyes are hazel and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and he wants revenge against goblins

Flaws: Ugly, Racist, Shy. Bonds: Mentor, Enemies. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Shelby, Male Human Sorcerer 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)4 (-3) 12 (+1)14 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 gp.


Social Check DCs


Alex Ashton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and curly. His eyes are hazel and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: To protect his home; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Soapmaker

Voice: Hard of hearing, loud

Attributes [hide]

Alex Ashton, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Athletic. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Godfrey Blythe, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Holy water. 3 Acid flasks. 2 Smokesticks.


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His long white hair is drawn into a two foot long braid. His brown eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Depressed, Shy. Bonds: Rich. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Clare, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 11 (+0)5 (-3)
Skills Medicine +2, Performance -1
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Sard (70 gp). Freshwater pearl (7 gp). Jet (140 gp). 1 Minor magic item.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is kept up in a ponytail inside a deerstalker hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Thomas was born on a far northern plains where he grew up under the tutelage of his mother, an expert Miller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Addict, Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Thomas Payton, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1400 sp.


Social Check DCs

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