Guy Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He wears a small hat to cover his moderate length chestnut hair. His amber eyes are passionate and lively.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Herbalist business at a young age. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and wants to open a new tavern
Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp.
Theodoric Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He also hits on men, regardless of circumstances.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Theodoric took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Has a crush. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
John Hale, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair down. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Bonds: Poor, Military, Nature. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Roger Clifford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His white hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: Wants a kiss; and he's in love
Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Tim Dudley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He prefers to wear grey clothing when he does not wear armor. His red hair is braided into rings. His eyes, though not visible through his cowl, are brown.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Performer soon after.
Motivation: To be a Merchant again; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Nature, Job, Adventurer. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Banded mail.
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