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NPC Generator

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Advanced [show]


Patrick Blakeley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by beers. He wears a top hat to cover his moderate length red hair. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Patrick Blakeley, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills History +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Moonstone (40 gp). Citrine (40 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man has the majority of his body covered in plate. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Since then, he has sought to make the best of life.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Fighting, Gifted. Flaws: Impulsive. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Anselm Langston, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 5 (-3)11 (+0)
Skills Medicine +0, Religion +4
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Gomory Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Gomory Kimberly, Male Human Fighter 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 600 gp. Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy blue suit. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. A freak accident while working with his Scribe father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Addict, Disease. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Geoffrey Merton, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)9 (-1) 14 (+2)18 (+4)
Skills Intimidation +6, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2600 sp. Tiger eye turquoise (16 gp). Star rose quartz (40 gp). Moonstone (40 gp). 4 Smokesticks.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Fisher job and began his own company from there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Addict, Impulsive, Mundane. Bonds: Poor, Nature, Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Gunter Dumph, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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