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Advanced [show]


Simon Abram, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears black leather gloves, a black jacket, and tight pants, and his gloved hand is found clutching a mace. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: Simon was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Abram, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Athletics +2, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Lapis lazuli (5 gp).


Social Check DCs


Bernard Harrington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries tridents. He wears his black hair up. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in trident use. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a deep hatred of giants

Ideals: Fighting, Athletic. Bonds: Attractive, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Bernard Harrington, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)10 (+0) 17 (+3)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). 1 Half-Plate.


Social Check DCs


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his golden hair to look like a famous performer. He has amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Odo was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Dyer like his father before him.

Motivation: To reunite with his absent father; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Family. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Odo Everleigh, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 10 pp. 1 Tanglefoot bags.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His auburn hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Charles Hayhurst, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Alchemist’s fire. 3 Smokesticks. 3 Smokesticks.


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he dresses in green turtlenecks beneath a grey coat with brown slacks. His red hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Optimist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Henry Wellington, Male Human Sorcerer 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Arcana +6, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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