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Advanced [show]


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trey was born with his mother's beautiful face. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Trey Vance, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Fire opal (500 gp). Chrysoprase (50 gp).


Social Check DCs


Charles Spaulding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a warhammer. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Job, Nature. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Charles Spaulding, Male Human Aristocrat 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 19 (+4)17 (+3)
Skills Investigation +6, Performance +6
Senses Passive Perception 14
Languages Common, Sylvan, Celestial, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is kept up in a ponytail inside a top hat. His violet eyes dart from person to person.

Personality: Calm and collected, he is a well trained Engraver. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Job, Nature, Adventurer. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Mitchell, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 13 (+1)13 (+1)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Amethyst (110 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a blue and brown robe with the hood down. He keeps his brown hair in a pixie cut. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Alex Addington, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Onyx (70 gp). White pearl (130 gp). Pink pearl (130 gp).


Social Check DCs


Norman Remington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Remington, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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