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Advanced [show]


Diggory Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: He got into the Jeweler business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Jeweler soon after.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Fighting. Flaws: Lazy. Bonds: Job, Family. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Diggory Walcott, Male Human Barbarian 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 600 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Gerard England, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Addict, Disease. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Gerard England, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Gomory Clinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Gomory will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Slave. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Gomory Clinton, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. Lapis lazuli (11 gp).


Social Check DCs


Alexandre Darlington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet tunic with tan highlights, and long yellow pants that bunch up around his shoes, he is not a threatening figure. His hair is white and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Darlington, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green painted combat armor at almost all times. He wears a colorful flower in his red hair. He has amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Browning, Male Human Rogue 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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