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NPC Generator

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Advanced [show]


Anthony Cotton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Anthony Cotton, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, black, dusty cloak. He is muscular with a powerful set of arms. He is bald on top and has large blonde tufts of hair around his ears. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Racist. Bonds: Enemies, Military. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Royston, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Godfrey Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with black highlights, and long pastel pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and to be a navigator again

Ideals: Persistence. Flaws: Fearful. Bonds: Adventurer, Rich, Job. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Wesley, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Charles Rylan, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Athletic, Fighting. Bonds: Nature, Slave, Enemies. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Charles Rylan, Male Human Monk 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 6 (-2)15 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. Onyx (50 gp). Black opal (800 gp). Amethyst (90 gp). Moss agate (11 gp). Alexandrite (1600 gp). Banded agate (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Beverly, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his chestnut hair to look like a famous performer. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the west.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Bernard Beverly, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)18 (+4) 18 (+4)14 (+2)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Undercommon, Gnome, Ignan, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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