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NPC Generator

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Advanced [show]


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. He has golden hair. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Miner.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Philantrophist, Optimist. Bonds: Rich, Job. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Alexandre Everly, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Conrad Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He has shaved his head bald. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He is mildly Human supremacist, though he does not identify as such. Conrad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and find a way to reverse the transformation of his brother

Flaws: Racist, Disease, Mundane. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Lindsay, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Merchant, but he got bored and became a Tanner. He now owns his own business.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Pacifist, Artistic. Bonds: Religious, Job, Adventurer. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Ernest Shelly, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item.


Social Check DCs


Norman Paxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright tan suits and hats, he is not a threatening figure. His white hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has achieved small success as a Fletcher.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to settle down with his crush

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Norman Paxton, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)17 (+3) 17 (+3)11 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Orc, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Geoffrey hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Geoffrey Hadlee, Male Human Aristocrat 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)9 (-1) 7 (-2)10 (+0)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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