Alexandre Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Alexandre was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Barrister like his father before him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Bonds: Attractive, Poor, Job, Military. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Blue quartz (5 gp). Azurite (5 gp). Eye agate (5 gp). 1 Breastplate. 1 Chain shirt.
Alexandre Stapleton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Painter, Alexandre learned a great deal about his father's area of expertise. A freak accident while working with his Carpenter father left him crippled. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 sp.
Wymar Bentham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and very short. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Adventurer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Rich, Attractive, Family, Job. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 48000 sp. 1 Half-Plate.
Thomas Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely red suit with pastel socks and a vest with buckled shoes. His blonde hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thomas's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Job, Military, Adventurer. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Trym Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries with him a set of monstrous two handed axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a pixie cut. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
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