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NPC Generator

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Advanced [show]


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His head has been shaved. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Randal Hastings, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Anthony Carlton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. His hair is long and brown with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Athletic, Philantrophist, Fighting. Bonds: Attractive, Job, Nature. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Anthony Carlton, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)7 (-2) 12 (+1)14 (+2)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 15000 cp. Jade (40 gp). Moss agate (8 gp). Rose (80 gp).


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with red stripes complete with hood. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 8 years old his parents immigrated from the south. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Gerald Branson, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 9 (-1)5 (-3)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp. White pearl (130 gp). White pearl (130 gp). 3 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. He wears a Stetson hat to hide his balding. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

John Ainsworth, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 7000 sp. Sard (50 gp). Lapis lazuli (6 gp). Iolite (50 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


John Reid, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He wears his blonde hair up. He has a dull look in his blue eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: He was born at the edge of vast island. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Nature, Guardian. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

John Reid, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 71 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 17 (+3)11 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Star rose quartz (50 gp). Banded agate (11 gp). Lapis lazuli (11 gp).


Social Check DCs

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