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NPC Generator

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Advanced [show]


Frederick Bradford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Frederick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Bradford, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp.


Social Check DCs


Drogo Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered tan stockings, and carries nunchakus. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Drogo Ashton, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1700 sp.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: Born in the north to a Mason, Roger learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and further expansion of business

Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Job, Guardian. Occupation: Mason

Voice: Whispers

Attributes [hide]

Roger Gentry, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)6 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Red-brown spinel (110 gp). Blue quartz (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He sports a long auburn beard, and similarly colored long hair. His eyes are brown.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the east. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he has a crush on the local bellfounder

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Nature, Has a crush. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Trym Chester, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and to reunite with his absent father

Ideals: Opinionated, Optimist. Bonds: Family, Immigrant. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Badger, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp.


Social Check DCs

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