Adam Cason, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a tan and grey robe with the hood down. His white hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 11000 cp. Onyx (40 gp). Iolite (40 gp). 1 Minor magic item.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His eyes are likewise amber.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trym was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, In love. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp. 1 Masterwork Common Melee.
Adelard Cornish, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Adelard was born in the east. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Persistence. Flaws: Shy, Insane. Bonds: Religious. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rose (50 gp). Sard (50 gp). 1 Minor magic item.
Raymond Marston, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and grey robe with the hood down, and carries longswords. His brown hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Joker. Flaws: Selfish, Mundane, Disease. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Adelard Dayton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and red. His eyes are a pleasant gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Philantrophist, Gifted, Logical. Bonds: Rich, Immigrant. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 55 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!