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Advanced [show]


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Farmer in town.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Blacksmith, but he got bored and became a Farmer. He has dedicated himself to building a better village for his children.

Motivation: Sabotage a competitor; and money/treasure

Bonds: Job, Military, Adventurer, Rich. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Cory Merton, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Silver holy symbol. 1 Average lock.


Social Check DCs


Adelard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely black suit with blue socks and a vest with buckled shoes. His tied-back hair is brown. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adelard Wilberforce, Male Human Warrior 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 5 (-3)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Sardonyx (70 gp). Golden yellow topaz (700 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Colby, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is heavily combed to the right. He has amber eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Barkeep, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Enemies, Poor. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Dustin Colby, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)12 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His hair is golden and very short. His amber eyes peer out from beneath his top grey hat.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Roger Sherwood, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Milton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a black and green robe with the hood down. He is tall, broad shouldered and powerfully built. His hair is white and curly. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Trym Milton, Male Human Sorcerer 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 5000 sp.


Social Check DCs

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