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NPC Generator

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Advanced [show]


Reynard Westbrook, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting black shirt and pants. His auburn hair is drawn into a tight pony tail with a card scrunchie. He has several tiny jet earrings on each ear.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Reynard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reynard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Reynard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Insane, Racist, Disease. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Reynard Westbrook, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


William Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair has been sun bleached extensively. He has green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Banker, but he was a colossal failure. In the meantime he has taken over work as a Mortician and occasionally as a mercenary.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Disease, Fearful. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

William Garrick, Male Human Barbarian 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)5 (-3) 13 (+1)11 (+0)
Skills Religion +0, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Trym Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his warhammer. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Junk Dealer, Trym learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Extrovert. Flaws: Insomniac. Bonds: Job. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Trym Nibley, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 5 (-3)11 (+0) 16 (+3)12 (+1)
Skills History +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1100 sp. Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Heward Hadley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear yellow pants and tee shirts. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Hadley, Male Human Wizard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Golden yellow topaz (1600 gp). Black opal (1000 gp). 1 Minor magic item.


Social Check DCs


Theodoric Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of death around his neck, and a scythe on his belt. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Fighting, Professionalism. Bonds: Attractive, Military, Family. Occupation: Scribe

Voice: German accent

Attributes [hide]

Theodoric Winterbourne, Male Human Warlock 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)5 (-3) 10 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Eyepatch with mock eye of sapphire and moonstone (1200 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item.


Social Check DCs

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