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Advanced [show]


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey cloak and cross-gartered pastel stockings. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac, Mundane. Bonds: Religious. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Trym Sutton, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1900 sp. 1 Silver holy symbol. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Cory Badger, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His chestnut hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student he started as a Performer, but he got bored and became a Navigator. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Professionalism. Bonds: Job, Religious, Enemies. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Cory Badger, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Full Plate. 1 Chain shirt. 1 Full Plate.


Social Check DCs


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has moderate length chestnut hair. He has blue eyes.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He inherited the family business which he has now maintained for 14 years.

Motivation: He wants to get laid; and wishes to resurrect an old love

Bonds: Poor, Has a crush, Military, Mentor, Job, In love. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Asheton, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Everly, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Bernard Everly, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Home, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is wearing a long, tan cloak. His hair, while still mostly white, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Priest job and began his own company from there.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur, Artistic. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Home, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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