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NPC Generator

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Advanced [show]


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Bertram Halsey, Male Human Adept 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)11 (+0) 17 (+3)6 (-2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 700 gp. Zircon (20 gp). Black pearl (400 gp). Jasper (20 gp).


Social Check DCs


Gerard Southey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, violet, dusty cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Joker, Gifted. Bonds: Adventurer, Attractive, Family. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Southey, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Masterwork studded leather. 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Lewis Stratford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He has done his best to style his white hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 8 years old his parents immigrated from the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Passionate, Joker. Bonds: Attractive, Poor, Immigrant, Religious. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Stratford, Male Human Adept 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Nicholas Asheton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He has golden hair. His eyes are a pleasant blue.

Personality: A skeptical and narcissistic man, Nicholas's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Fighting, Impeccable. Bonds: Rich, In love, Family. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Asheton, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 8 (-1)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Logical. Flaws: Disease. Bonds: Slave, Attractive. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Rolf Blythe, Male Human Cleric 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Goblin, Aquan, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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