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NPC Generator

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Advanced [show]


Tim Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Tim Bradford, Male Human Barbarian 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 40000 cp. Red-brown spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple tan robe with grey stripes complete with hood. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Ugly. Bonds: Rich, Nature, Job, Adventurer. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Gomory Garrick, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp.


Social Check DCs


Hubert Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long silver hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Hubert wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Hubert was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Hubert Whitby, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Emerald (800 gp). Deep blue spinel (200 gp). Black pearl (200 gp).


Social Check DCs


Dean Colby, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He is physically well-built. He has chestnut hair. His fierce blue eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: Dean was raised in a hard working conservative environment. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A strong sense of loyalty to Human people; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Addict, Racist. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Dean Colby, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Law, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing a long, brown cloak, marred by chocolates. His auburn hair is knotted and matted. He has gray eyes and a brown hat with a tan feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he is content

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job, Family, Mentor. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Gerald Law, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 90 pp.


Social Check DCs

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