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NPC Generator

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Advanced [show]


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, and carries swords. His hair is red and curly. His eyes, though not visible through his cowl, are gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with poetry.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Halsey, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Hunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries ceremonial daggers. His red hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Fighting, Optimist, Philantrophist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Hunter Eastoft, Male Human Sorcerer 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Deception +7, Intimidation +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 200 gp. Tourmaline (90 gp). Violet garnet (800 gp). Jade (90 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Ogden, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his sickle ready. He keeps his chestnut hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Knight mother left him crippled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Addict, Disease, Insomniac. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Anselm Ogden, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Conrad Langston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He is bald on top and has large brown tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Tanner profession.

History: When he was but 5 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Guard.

Motivation: Expand his business.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Conrad Langston, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 8 (-1)17 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Wymar Kent, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. He has shaved his head bald. His eyes are brown and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north his family was never financially stable. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Nature. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Wymar Kent, Male Human Aristocrat 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 17 (+3)7 (-2)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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