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NPC Generator

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Advanced [show]


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has done his best to style his black hair to look like a famous performer. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: Rolf was born the youngest of three triplets. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Bonds: Family, Military. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Rolf Kitchur, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Old masterpiece painting (500 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield.


Social Check DCs


Hugh Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear violet tank tops with blue pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Crown-heir, but he got bored and became a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Persistence, Entrepeneur. Bonds: Mentor, Job. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Clapham, Male Human Paladin 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 13 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)15 (+2) 7 (-2)10 (+0)
Skills Medicine +1, Performance +3
Senses Passive Perception 8
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60000 cp.


Social Check DCs


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a white handlebar mustache and slicked back white hair. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Wymar Hampton, Male Human Druid 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. White pearl (40 gp). Canary diamond (3000 gp).


Social Check DCs


Hugh Shelby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Hugh Shelby, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills History +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. Chrysoberyl (50 gp). Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Diggory Kent, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy white suit. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Attractive, Family, Enemies. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Kent, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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