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Advanced [show]


Nicholas Compton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is long and unkept. This gray eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nicholas Compton, Male Human Monk 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is dressed in a clean white cloak covering his clean studded leather. His long auburn hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to reunite with his absent father

Flaws: Ugly, Lazy, Mundane. Bonds: Family, Slave. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Nicholas Conway, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)5 (-3) 11 (+0)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue small hat and blue clothes. He has a small bristly mustache and wavy auburn hair. He has blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Bertram hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He's in love; and someone believes him a fraud

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Enemies, Job, Has a crush. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Bertram Shirley, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His black hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Peter Atterton, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll, Goblin
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 4 Holy water. 3 Antitoxin. 4 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His moppish auburn hair is in a traditional bowl cut. He has green eyes and a green hat with a black feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Impeccable, Athletic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Bertram Brixton, Male Human Wizard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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