Clerebold Hadley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing the road beaten gear of a warrior. His long white hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Military, Poor, Adventurer. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Gerard Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length brown hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1400 sp.
Theodoric Kimberly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has wavy blonde hair. This blue eyed easterner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Disciplined, Opinionated, Fighting. Bonds: Rich. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1400 sp. Azurite (13 gp). Banded agate (13 gp).
Alexandre Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His white hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small mountains village. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Flaws: Insane, Secretive, Fearful. Bonds: Poor, Adventurer, Nature. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Amber (110 gp). Rhodochrosite (7 gp). Amethyst (110 gp). Black pearl (600 gp). 1 Minor magic item.
Dean Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries a battered shield and tarnished glaive as well. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Fighting, Opinionated, Justice. Bonds: Immigrant, Family. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 11000 sp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
