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Advanced [show]


Frederick Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His hair is auburn, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: To be a Mason again; and sabotage a competitor

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Frederick Wilberforce, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Guy Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irascible and easily irritated. He is a great chef.

History: Guy hails from a village terrorized by giants. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Guy Hadley, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 4 (-3)14 (+2)
Skills Intimidation +4, Medicine -1
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and retire the richest man in the north

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Racist. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Ernest Wallace, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Clifford, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west, but his parents moved at a very young age to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Clifford, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Chrysoberyl (40 gp).


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a black scarf. His skin is fair and his fingers are delicate and long. His silver hair and beard is wavy and long. His amber eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Addict, Disease. Bonds: Nature, Family. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Wymar Hackney, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Smokesticks.


Social Check DCs

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