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Advanced [show]


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting tan shirt and pants. His head has been shaved. His blue eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Mundane. Bonds: Family, Immigrant, Religious. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Ernest Gentry, Male Human Sorcerer 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 16000 sp. Amber (90 gp). Blue quartz (12 gp). Star ruby (1100 gp). 1 Minor magic item.


Social Check DCs


Roger Abram, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a weathered and beat up set of banded mail beneath an oversized green coat. His right hand appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. He has violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Religious, Immigrant. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Abram, Male Human Adept 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Badger, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Miner uniform. His head has been shaved. He has a dull look in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Cook again; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Miner

Voice: German accent

Attributes [hide]

Percival Badger, Male Human Paladin 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal, Giant, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Jade (120 gp). Fire opal (1400 gp).


Social Check DCs


Ralf Clinton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a island tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Guardian, Military, Nature, Rich. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Ralf Clinton, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Eye agate (11 gp). Fire opal (900 gp). Brown-green garnet (40 gp).


Social Check DCs


Gilbert Nash, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has dedicated himself to building a better world.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Adventurer, Military, Job, Family. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Gilbert Nash, Male Human Cleric 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Large well-done wool tapestry (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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