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Advanced [show]


Patrick Addington, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Addington, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)14 (+2) 18 (+4)6 (-2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 500 gp. Deep blue spinel (1100 gp). Azurite (16 gp). 1 Masterwork studded leather.


Social Check DCs


Everard Byron, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a fancy black suit. With bright brown hair and a scraggly beard. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: Everard was raised in a hard working conservative environment. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has worked as a Weaver like his father before him.

Motivation: Retire the richest man in the east; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Everard Byron, Male Human Sorcerer 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills History +6
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Draconic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 1000 sp. Blue star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered blue stockings. He carries a battered hammer and tarnished glaive as well. His hair is cut close to his head. His eyes are amber and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Painter father left him crippled. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Entrepeneur. Flaws: Depressed, Disease, Insomniac. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Adelard Roscoe, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. His eyes are hazel and beady.

Personality: Eccentric and domineering, Bertram will drive conversation. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Extrovert, Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Adventurer. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Bertram Elton, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Manfred Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair has been sun bleached extensively. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Tailor business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: Regain custody of his son; and doesn't want to be a tailor and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Family. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Manfred Sherwood, Male Human Wizard 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 9 (-1)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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