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Advanced [show]


Percival Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His eyes are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer, Religious. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Percival Mitchell, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)5 (-3) 15 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Kendall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears light armors faded through time and improper care. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Dyer and found it very stressful. He has worked as a Dyer like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Godfrey Kendall, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 5 (-3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 7
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Antitoxin. 1 Smokesticks.


Social Check DCs


Randal Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears blue cloth garments or leather armor. His auburn hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Roofer, but he got bored and became a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Randal Dryden, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2200 sp. Red garnet (120 gp). Blue quartz (9 gp). Violet garnet (400 gp).


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his amber eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ernest was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Attractive, Rich, Job. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Ernest Coombs, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)17 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His blonde hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast mountains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Brandon, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. Golden pearl (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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