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Advanced [show]


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in a clean grey cloak covering his clean studded leather. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: Ernest hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and he feels kind of lost in life

Flaws: Impulsive, Depressed. Bonds: Enemies, Adventurer, Debt. Occupation: Server

Voice: American accent

Attributes [hide]

Ernest Deighton, Male Human Cleric 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 60 pp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Balimaar Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Balimaar Yeardley, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. Brown-green garnet (60 gp). Citrine (60 gp).


Social Check DCs


Trym Coombs, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a hunchback. His white hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: He was born in a small island village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: To reunite with his absent father; and doesn't want to be a miner and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Trym Coombs, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Lapis lazuli (12 gp). Fire opal (600 gp).


Social Check DCs


Rolf Ansley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet feathered hat and violet clothes, and is pretty ugly. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Ansley, Male Human Bard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 9 (-1)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Chalcedony (30 gp). Red garnet (70 gp). Onyx (30 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: Gilbert hails from a village terrorized by drow. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent father; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Professionalism. Bonds: Enemies, Family, Adventurer. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Gilbert Graham, Male Human Commoner 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)10 (+0) 5 (-3)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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