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NPC Generator

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Advanced [show]


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He wears his hair in dreadlocks. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: He got into the Spy business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Spy.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Persistence, Entrepeneur. Bonds: Job. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Anthony Livingstone, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 16 (+3)9 (-1)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Emerald (1300 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Bernard Anderton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a white armored body suit, with a simple grey line shooting up and back down. He has a hunchback. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are blue.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Hedonist, Depressed. Bonds: Military. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Bernard Anderton, Male Human Cleric 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His chestnut hair and beard is wavy and long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Simon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Simon Alton, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp.


Social Check DCs


Dean Tatum, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. He sports a long blonde beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dean was born the youngest of three triplets. Dean was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker, Philantrophist. Bonds: Family, Religious. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Dean Tatum, Male Human Sorcerer 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 4 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 4 (-3)10 (+0) 10 (+0)15 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp. Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Gifted from a young age, Randal studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Randal Atherton, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 16000 sp. Carnelian (50 gp). Deep blue spinel (200 gp). Black opal (1100 gp).


Social Check DCs

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