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NPC Generator

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Advanced [show]


Trey Altham, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man is renowned for his bright white suits and hats. His tied-back hair is black. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing music.

History: Trey was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to be a guard again

Ideals: Athletic, Artistic, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Altham, Male Human Druid 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 6 (-2)13 (+1) 8 (-1)7 (-2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Anselm was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Job, Family. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Anselm Livingstone, Male Human Rogue 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 15 (+2)7 (-2)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Silver pearl (100 gp). Zircon (60 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Banded agate (8 gp).


Social Check DCs


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is slicked back into a classic pompadour. This blue eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Gifted, Fighting. Flaws: Shy, Disease. Bonds: Rich. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Kody Milton, Male Human Sorcerer 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +7
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 700 gp. Peridot (60 gp). Black pearl (900 gp). Violet garnet (900 gp). Moonstone (60 gp). Malachite (5 gp).


Social Check DCs


Miles Brady, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears rags and sports a simple walking cane. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Poor, Job, Slave. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Miles Brady, Male Human Sorcerer 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)17 (+3) 14 (+2)9 (-1)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Elven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy brown suit. He has a brown handlebar mustache and slicked back brown hair. He has violet eyes.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Insane, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Gerald Marston, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (9 gp).


Social Check DCs

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