Bertram Axton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a deerstalker hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Flaws: Insane, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Gerard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Carpenter uniform. His white hair is styled in orderly dreadlocks. His amber eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Carpenter.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 15000 cp. Iolite (60 gp).
Anthony Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green costume with the symbols of the sun god on his torso. His silver hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Religious, Job. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Hugh Conway, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He wears his silver hair down. His hazel eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Immigrant, Mentor. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alexandre Clare, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short. His blue eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: He feels threatened by others; and to be a farmer again
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Nature, Job. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield.
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