Simon Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries shortspears. His golden hair is braided into rings. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Theobald Harley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan tunic with violet highlights, and long black pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are hazel.
Personality: He acts crazy and hedonistic. He enjoys reading and quiet.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the large cave and found the beat up crossbow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Logical, Entrepeneur. Flaws: Hedonist. Bonds: Nature. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Lapis lazuli (13 gp). Malachite (13 gp). 1 Minor magic item.
Balimaar Stanton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears a feathered hat to cover his moderate length blonde hair. His green eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: Born to a Miller, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently the stress of being a Doctor has made it difficult for him to sleep.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Norman York, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries rapiers. He wears his chestnut hair down. His eyes are likewise green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Norman hails from a village terrorized by goblins. A freak accident while working with his Assassin mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Fighting, Persistence, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 18000 sp.
Adam Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Adam was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Job. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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